Now Viewing: quake_1Tag type: Copyright The first game in the Quake_(series). It's an American first person shooter developed by Id_software and released for MS-DOS and Microsoft Windows on June 22, 1996. It was created by much of the same creative team as the first two Doom games: John Romero, American Mcgee, Tim Willits, and Sandy Petersen designed the game, John Carmack programmed the game alongside Michael Abrash and John Cash. The art was handled by Adrian Carmack, Kevin Cloud, and Paul Steed. The game is notably scored by the industrial rock band Nine_Inch_Nails or its sole member, Trent Reznor. This collaboration happened due to the game developers and Reznor's mutual admiration of each other's work with Mcgee getting the idea to hire Reznor thanks to his album The Downward Spiral. Reznor willingly composed for the game free of charge and also voiced the game's protagonist, Ranger. The game itself also features NIN's distinctive logo. Unlike Bobby Prince's heavy metal score for Doom, Reznor went for an oppressive dark ambient score for Quake 1, which is also the first time he wrote a score. While he would go back to performing under Nine Inch Nails after this game, in the 2010s, Reznor wound up finding a second career as a film composer. The game was particularly difficult one to make for id, going through numerous revisions dating as far back as 1990. Its initial inspiration was a Dungeons and dragons campaign that the developers played during their off time and Quake was originally the name of the campaign's protagonist. This iteration didn't get off the ground, but the developers revisited it after completing Doom II, deciding to make it into a melee action game set in a medieval environment. It was not until 1995 that the developers finally settled on a vision for the game, a first person shooter much like Doom but with fully 3d graphics, and the developers spend the last few months before release brutally crunching to finish the project. Due to its early conception as a fantasy RPG, the game has a sci fi/medieval aesthetic with some cosmic horror influences, unlike the rest of the series which is more purely sci fi. Although the game ended up being a massive success critically and financially, the production was so hellish that it was the last time the original developers all worked together on one game with each of them going their separate ways. The game's story now centered around Ranger, the sole surviving soldier of an overrun military base who must use the base's teleportation system to fight off armies of monsters sent by humanity's enemy Quake and save humanity. The game made the player even more mobile than past FPSs, with the player having the ability to jump, allowing for some platforming and for advanced players, allowing them to do perform maneuvers such as going faster by hopping or propelling themselves into the air with explosions. This game expanded on the multiplayer that was introduced in Doom, which became popular enough that it helped propel this game and subsequent FPS games as mainstays in e-sports. This game helped birth machinima, animations that primarily use in-game assets, with this game inspiring the very first machinima animation. It also helped birth the Team Fortress franchise, which began a multiplayer mod for this game in 1996. Introduces: Ranger_(Quake) Sequel: Quake_ii Quake_III:_Arena Related: Team_Fortress_(series) Other Wiki Information Last updated: 06/17/25 8:48 AM by jojosstand This entry is not locked and you can edit it as you see fit. |
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